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GminorDunghillWhenever you have 2/3 different types of animals at the beginning of the Field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards). (Animal cards like House Goat do not count, but animals kept on cards do.)1W02 Occupationschris
+1

2Y,1N
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[4 Comments]
last post:
2016-12-21 02:52:33
by unknown


id=1749
Pages:  [1]
+1
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COMMENTSauthor
Dunghill (minor)
Cost=1W,   Vps=0,   Prereq=2 Occupations
Whenever you have 2/3 different types of animals at the beginning of the Field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards). (Animal cards like House Goat do not count, but animals kept on cards do.)

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.chris
Nov 8, 2010 4:24pm
[quote]
Quote from: Unofficial-Agricola-Compendium on Dec 17, 2010

Whenever you have 2/3 different types of animals at the beginning of the field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards).

A Animal cards like House Goat do not count, but animals kept on cards do.
bjwells
May 16, 2011 2:10pm
[quote]
More of these G minors need to be strengthened for AG3. G is a great deck (the occs are way better than Wm in my opinion) but the minors are either strong or weak, nothing average.

I suggest either dropping the wood cost (which doesn't really fit a dung hill) or changing to the stronger and simpler "For each type of animal on your farm at the beginning of the harvest you may add 1 good to a planted field."
nwoll
Oct 24, 2016 2:05pm
[quote]
I second nwoll's suggestion, though I think that the occ prerequisite needs to be bumped up to 3 in that case, since this can be worth an easy 2 points, and if it is free its play rate will go up. It probably doesn't even need to be powered up, but it is unthematic, and therefore I like the idea of removing the cost. maninteitz
Dec 20, 2016 10:50am
[quote]
Quote from: maninteitz on Dec 20, 2016 10:50am
I second nwoll's suggestion, though I think that the occ prerequisite needs to be bumped up to 3 in that case, since this can be worth an easy 2 points, and if it is free its play rate will go up. It probably doesn't even need to be powered up, but it is unthematic, and therefore I like the idea of removing the cost.

+1
-sandswoll
Remove the wood cost, make it 3occ prerequisite and for each animal type add 1 good to one planted field.
unknown701945
Dec 21, 2016 2:52am
[quote]
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