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G2xminorFertility ShrineIn the Breeding phase of each Harvest, if 2 or more animal types in your farm breed, you may return 2 newborn animals to the general supply and immediately take a "Family growth even without room" action. (You must have room for the baby animals on your farm first.)2S-1jedi[78 Comments]
last post:
2012-11-02 03:59:25
by nwoll


id=2006
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COMMENTSauthor
Fertility Shrine (minor)
Cost=2S,   Vps=-1,   Prereq=none
In the Breeding phase of each Harvest, if 2 or more animal types in your farm breed, you may return 2 newborn animals to the general supply and immediately take a "Family growth even without room" action. (You must have room for the baby animals on your farm first.)

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.jedi
Nov 23, 2010 8:12pm
[quote]
(Edit: Aug 30, 2011 5:03pm)
Wow, an FG card that's getting positive votes You did a good job making sure this can't happen too early in the game with the Stone cost and needing two animals breeding.

Do you need to have room for the babies (before you return them)?
chris
Nov 24, 2010 10:24pm
[quote]
(Edit: Nov 24, 2010 10:25pm)
With the current wording, I think you would need room for the baby animals. It's conditioned on "if two animal types in your farm Breed," a condition that can only be fulfilled if two types of animals can legally breed, which can only happen if you have room (or Early Riser).

Nice job with this one Jedi. Very playable, but even in the most extreme circumstances it isn't overpowered. Is it even theoretically possible to get this running before the first harvest? Only with some real gymnastics.

Educator, 2f
RSF, 2f (Educator plays Perpetual Student, Fence Overseer)
RSF, (Educator plays Animal Breeder, Church Warden), Stable/Fence/Sheep
Stable/Fence/Boar, Fertility Hut.


tacticus
Nov 25, 2010 9:11am
[quote]
Thanks tacitus. You are right about room for breeding. I think its an interesting card with exciting strategic uses,particularly in animal based strategies
jedi
Nov 25, 2010 11:22am
[quote]
bumping it for more attention as I see it definitely deserves to be in G2. jingking
Dec 16, 2010 5:35pm
[quote]
Thanx jing. I really like this card too. jedi
Dec 16, 2010 6:17pm
[quote]
it is certainly an interesting card. the biggest flaw i see is that many games it will not be able to be used until the 3rd harvest at the earliest, which isn't overly strong. but with right support, can easily be used by the 2nd harvest, which is super strong. if fg is round 7, not only will you tie for 1st FG, but you'll also already have fences up and animals breeding. and you'll grow in 7, 9, and 11 which is also super strong.

animal breeder + nothing
sheep farmer + nothing
sunrise herder + nothing
bartering hut + nothing (well, lots of resources)
boar breeding + pig breeder
and likely many others
hunter
Dec 16, 2010 6:47pm
[quote]
true hunter, this card won't be perfect for everyone, but a bunch of strategies would work, and heck, it may just save you the action of doing an FG later in the game, when every move counts big. jedi
Dec 16, 2010 7:03pm
[quote]
can i use offspring that i would not be able to place on my farm? letsdance
Jan 6, 2011 5:46am
[quote]
Quote from: tacticus on Nov 25, 2010 9:11am
With the current wording, I think you would need room for the baby animals. It's conditioned on "if two animal types in your farm Breed," a condition that can only be fulfilled if two types of animals can legally breed, which can only happen if you have room (or Early Riser).

You're probably right, but it can be made it clearer by moving the activation to "after the breeding phase".
pijll
Jan 6, 2011 8:59am
[quote]
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