CREATE AGRICOLA CARDS   Hello unknown (Sign In) or (Register)

Now Viewing:   Sorted By:   Cards per page:
    [GO BACK to List View]       130 of 130        Jump to:   [Print]
decktypenametextcostvpsprereqauthorComments
130

[View]
G2occ-1Gem HunterWhenever you use a person to take Clay from a Building resource Accumulation space, you may also receive 1 Stone. In Round 9 or before, if there are 3 or more Clay on the space, you must leave 1 Clay on the space to receive the Stone.0inoshishi[137 Comments]
last post:
2011-07-22 15:27:27
by chris


id=2265
Pages:  [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]

COMMENTSauthor
Gem Hunter (occ-1+)
Whenever you use a person to take Clay from a Building resource Accumulation space, you may also receive 1 Stone. In Round 9 or before, if there are 3 or more Clay on the space, you must leave 1 Clay on the space to receive the Stone.

[View playtest games] [View all dealt games]
.inoshishi
Dec 20, 2010 10:58pm
[quote]
(Edit: Jul 22, 2011 3:27pm)
Has this idea ever been floated before? And if not, anyone think it is interesting? There are lots of spaces that give you different resources / food for taking wood (clay worker, mushroom collector, pig catcher, etc.) but nothing off the top of my head that gives a different resource for taking clay (only ones that give more clay, like clay worker and clay mixer). As always, I defer to the experts in correcting me if I am mistaken!

*Changed to a 1+ Occ per letsdance's comments below.*

Thanks again for reading and commenting on my cards!
inoshishi
Dec 20, 2010 11:23pm
[quote]
(Edit: Dec 21, 2010 4:35am)
i usually don't like cards like "if you do X you also get Y". but this one sounds interesting, though it might be a bit too strong. suggestions to weaken it would be "have to pay 1 food to use it" or "leave 1 or 2 clay on the action space and take 1 or 2 stone instead".

i think it would be o.k. as 1+ (early stone is as rare in 3ers as in 2ers and this card isn't really useful in 1ers)
letsdance
Dec 21, 2010 3:31am
[quote]
(Edit: Dec 21, 2010 3:32am)
Ooh, I like your second idea a lot, letsdance, because it both weakens the card but adds dimensions to the game, both with leaving clay for others to potentially take and getting up to two stone at a time. For the moment, I will leave the text as is to get more feedback, but your alternative is just as viable in my book. inoshishi
Dec 21, 2010 4:33am
[quote]
"Whenever you use an action to take clay, you also receive one stone" is too strong. chris
Dec 21, 2010 5:53am
[quote]
Sounds good - do you think letsdance's alternative of leaving clay for stone is more balanced? I'll set the card to that at the moment because the card as written is too powerful. Even though I like the idea of leaving two clay for two stone, that may be too powerful as well, so I'll set it at one clay for stone maximum for the moment. inoshishi
Dec 21, 2010 4:13pm
[quote]
(Edit: Dec 21, 2010 4:16pm)
I think this might be particularly interesting in 2-player games. tacticus
Dec 21, 2010 7:22pm
[quote]
Quote from: tacticus on Dec 21, 2010 7:22pm
I think this might be particularly interesting in 2-player games.

Yes. On one hand Stone is hard to get early, but on the other hand, Clay can also be tight, so by leaving it on the space, you allow your opponent to get double next round.
chris
Dec 21, 2010 7:24pm
[quote]
I agree - this could really interesting in 2P games - I'd love to see some playtesting done with it. I'd like to try it out myself as well.

My only concern is that while this card appears balanced in 2P and 3P, it seems a little weak in 4P and 5P with the RSF/RSW spaces. An variation that would both compensate and complicate would be:

"In a 1-3/4-5 player game, whenever you take clay from an accumulating action space, you may leave 1/2 clay behind and take 1/2 stone."

Hmm...the player in a 4P game who played this would basically have access to 2 stone nearly every turn with the 1 clay and 2 clay spaces without interrupting the flow of clay into the game too much. I don't know if that's a good thing or not - would certainly make stone related farm engines that much easier to play.
inoshishi
Dec 24, 2010 11:00am
[quote]
Your suggestion complicates the card too much. Also, I'm not sure it needs strengthening in 4 and 5-ERs. Yes, there is a RSF space but it is hard to use it in Stage 1 and sometimes Stage 2 since there is so much competition for it.

If people think this card needs to be strengthened, you could add 1 more sentence at the end. "In 4 and 5 person games you may take 1 Reed instead of Stone."

chris
Dec 24, 2010 11:10am
[quote]
Pages:  [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]
    [GO BACK to List View]       130 of 130        Jump to: