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COMMENTS | author | |
Whenever you use a person to take Clay from a Building resource Accumulation space, you may also receive 1 Stone. In Round 9 or before, if there are 3 or more Clay on the space, you must leave 1 Clay on the space to receive the Stone. [View playtest games] [View all dealt games] |
Gem Hunter (occ-1+)Dec 20, 2010 10:58pm [quote] (Edit: Jul 22, 2011 3:27pm) |
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*Changed to a 1+ Occ per letsdance's comments below.* Thanks again for reading and commenting on my cards! |
Has this idea ever been floated before? And if not, anyone think it is interesting? There are lots of spaces that give you different resources / food for taking wood (clay worker, mushroom collector, pig catcher, etc.) but nothing off the top of my head that gives a different resource for taking clay (only ones that give more clay, like clay worker and clay mixer). As always, I defer to the experts in correcting me if I am mistaken!Dec 20, 2010 11:23pm [quote] (Edit: Dec 21, 2010 4:35am) |
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i think it would be o.k. as 1+ (early stone is as rare in 3ers as in 2ers and this card isn't really useful in 1ers) |
i usually don't like cards like "if you do X you also get Y". but this one sounds interesting, though it might be a bit too strong. suggestions to weaken it would be "have to pay 1 food to use it" or "leave 1 or 2 clay on the action space and take 1 or 2 stone instead".Dec 21, 2010 3:31am [quote] (Edit: Dec 21, 2010 3:32am) |
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Ooh, I like your second idea a lot, letsdance, because it both weakens the card but adds dimensions to the game, both with leaving clay for others to potentially take and getting up to two stone at a time. For the moment, I will leave the text as is to get more feedback, but your alternative is just as viable in my book. | Dec 21, 2010 4:33am [quote] |
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"Whenever you use an action to take clay, you also receive one stone" is too strong. | Dec 21, 2010 5:53am [quote] |
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Sounds good - do you think letsdance's alternative of leaving clay for stone is more balanced? I'll set the card to that at the moment because the card as written is too powerful. Even though I like the idea of leaving two clay for two stone, that may be too powerful as well, so I'll set it at one clay for stone maximum for the moment. | Dec 21, 2010 4:13pm [quote] (Edit: Dec 21, 2010 4:16pm) |
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I think this might be particularly interesting in 2-player games. | Dec 21, 2010 7:22pm [quote] |
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Quote from: tacticus on Dec 21, 2010 7:22pm I think this might be particularly interesting in 2-player games. Yes. On one hand Stone is hard to get early, but on the other hand, Clay can also be tight, so by leaving it on the space, you allow your opponent to get double next round. |
Dec 21, 2010 7:24pm [quote] |
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My only concern is that while this card appears balanced in 2P and 3P, it seems a little weak in 4P and 5P with the RSF/RSW spaces. An variation that would both compensate and complicate would be: "In a 1-3/4-5 player game, whenever you take clay from an accumulating action space, you may leave 1/2 clay behind and take 1/2 stone." Hmm...the player in a 4P game who played this would basically have access to 2 stone nearly every turn with the 1 clay and 2 clay spaces without interrupting the flow of clay into the game too much. I don't know if that's a good thing or not - would certainly make stone related farm engines that much easier to play. |
I agree - this could really interesting in 2P games - I'd love to see some playtesting done with it. I'd like to try it out myself as well.Dec 24, 2010 11:00am [quote] |
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If people think this card needs to be strengthened, you could add 1 more sentence at the end. "In 4 and 5 person games you may take 1 Reed instead of Stone." |
Your suggestion complicates the card too much. Also, I'm not sure it needs strengthening in 4 and 5-ERs. Yes, there is a RSF space but it is hard to use it in Stage 1 and sometimes Stage 2 since there is so much competition for it. Dec 24, 2010 11:10am [quote] |
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