id=2597 | ||
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COMMENTS | author |
Cost=none, Vps=0, Prereq=2 Occupations Place 3 Clay and 2 Stone from the supply on this card. At the end of each round, you may pay 2 Food to receive 1 of these resources. Once this card is empty, it provides room for 1 Family member. [View playtest games] [View all dealt games] |
Grotto (minor)May 30, 2011 7:28am [quote] (Edit: Oct 15, 2014 10:39pm) |
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Is 10 food in 5 rounds for 5 stones and ~1 room enough? 15 food seemed very undoable. Any ideas for prereqs? This concept doesn't really like a resource cost. Alternate name: Bat-cave |
The bastard child of Ruins and Tree House!May 30, 2011 7:31am [quote] (Edit: May 30, 2011 7:33am) |
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as it is now, i could play this in round 1 and take DL every round to have 5 stones and a room in round 5. if i would build a regular room i would need about 4 actions (w, w, r, build room) that are harder to get and i have 5 stones less. adding a 2 occs prereq would prevent this (i suggest this if you don't want resource costs). or some resource cost - i don't think wood and/or clay cost would be so awful and you could balance it by adding a VP. or you could make a 1 improvement requirement. those are rarely used. |
i like the idea, but it seems overpowered. i agree 3f/s sounds too much.May 30, 2011 8:04am [quote] |
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I agree with letsdance on the cost: Wood or clay shouldn't be bad as you would need this to make tools to excavate and light a cave. A second option would be to give it a Food cost upfront, maybe 3 food. That way you are basically paying 2.5 food per stone + room, and playing this card round 1 would basically mean sacrificing everything except food gathering actions. | May 30, 2011 8:29am [quote] |
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PS: Another idea would be, instead of the 'pay 2 food to receive 1 stone', to make it a public 'Take exactly 1 stone' action space (keeping the 'hold a family member' bit) |
Trying new prereq: 1 occ + 1 imp. If this doesn't work, 2 wood/clay should do.May 30, 2011 8:39am [quote] (Edit: May 30, 2011 8:53am) |
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People very rarely take 1 stone with an action, and definitely won't take it if it helps you at all. | May 30, 2011 6:32pm [quote] |
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Changed prereq from "1 imp and 1 occ" to "1 occ" | Jun 3, 2011 5:59pm [quote] |
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Wow. Super interesting. | Jun 3, 2011 10:49pm [quote] |
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R1: Corn profiteer, 2w R2: Occ (vegetarian, pilgrim, astronomer, seed seller), this card. Possibly buy first stone. R3: SP Grain cart, grain, sell grain, start buying stone every round R6-7: you have 5s and a room, established food engine and possibly a room already. Well situated to buy the well or other majors. (You win) Or: R1: Dancer, 4f R2: Magician, this card, buy first stone R3: Anything, then take 5f+1g, buy stone R6: You win. Or, in another scenario, you can use it as the second room, after establishing a solid food engine in stage 1 (stone cards+stone carver or quarrier, R1 sheep grab etc) |
It's way too strong. I am not worried about taking DL 5 times, but of a very strong early food engine and normal playing, and, at the same time, making this a room. Like:Jun 16, 2011 1:03am [quote] (Edit: Jun 16, 2011 5:11am) |
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What can I say? If you can feed your family and generate 10 extra food in the early game, here's your reward. |
But if you have a "very strong" food engine in stage 1, you should win already, regardless of this card.Jun 16, 2011 5:03am [quote] |
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