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G3occ-3Good FriendPlace 3 Wood, 2 Clay, 2 Stone, and 1 Reed on this card. Whenever another player pays building resources to build a Minor Improvement, you may take 1 building resource of the same type from this card.0chriss[22 Comments]
last post:
2020-10-11 18:27:40
by nwoll


id=2716
Pages:  [1] [2] [3]

COMMENTSauthor
Good Friend (occ-3+)
Place 3 Wood, 2 Clay, 2 Stone, and 1 Reed on this card. Whenever another player pays building resources to build a Minor Improvement, you may take 1 building resource of the same type from this card.

[View playtest games] [View all dealt games]
.chriss
Jun 4, 2011 4:07pm
[quote]
(Edit: Oct 16, 2014 4:47am)
I don't think the other player needs to get any food.

How often would this pay off in an average game? I have no idea.

I think it is probably pretty weak even if you drop the "1f to the other" part.
tacticus
Jun 4, 2011 4:26pm
[quote]
I initially based this card off the Reed/Stone buyer occupations.

I think minors are pretty common over the course of the game. If the resources are gotten free, the upper limit would be 14 free resources over the course of the game. Still, it could be highly variable. Maybe only pay 1 food if it is a stone your buying?
chriss
Jun 4, 2011 4:40pm
[quote]
Ok, looking through, in a normal egik 4er, people pay resources for 9 to 12 minors, wood probably the most common in most games. Cut 2-3 minors off for your own play, that leaves 7-10 activations/game.

I think the buyers are mostly pretty weak, and this is weaker.
tacticus
Jun 4, 2011 4:51pm
[quote]
Yea this looks weak. It doesn't give you any resources. It just gives you the ability to buy resources.

It would probably be fine to write:
Once each even-numbered round, when another player builds a Minor Improvement using building resources, you receive 1 of the resources paid from the general supply."

This would be in line with Wood, Clay, and Stone Deliveryman.
chris
Jun 4, 2011 5:10pm
[quote]
Okay, we'll try your suggestion and see how that goes. chriss
Dec 18, 2011 6:46am
[quote]
Isn't this strictly worse than Tax collector (I mean way worse)? Am I missing something? hala
Jan 31, 2012 3:28pm
[quote]
Tax Collector is for major improvements only; this is for minors only. You could make Peddlar activate on either, I suspect, without unbalancing things. derakon
Jan 31, 2012 3:40pm
[quote]
One of the weakest cards right now in G3. I think he needs to be strengthened or changed. I also don't like cards that only work on certain even/odd rounds, and seems we are getting a proliferation of those types already.

How about something different, like:

"Whenever you could use a Family Member's action to play a minor improvement, you may instead pay 1 food to discard a Minor Improvement and draw a new Minor Improvement from the deck"
chriss
Oct 17, 2012 2:44pm
[quote]
That still sounds pretty weak, and we shouldn't change the focus of the card at this stage, just strengthen it.

You could remove the even numbered rounds bit (working on all rounds), or remove the "once per" even round bit.

Or also something like:

"Place 3 Wood, 2 Clay, 2 Stone, and 1 Reed on this card. Whenever another player pays building resources to build a Minor Improvement, you may take 1 building resource of a matching type from this card."

That way you can get the resources a lot quicker, but you cap the payout from the start.
inoshishi
Oct 17, 2012 2:59pm
[quote]
(Edit: Oct 17, 2012 3:00pm)
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