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NLocc-4Dancer and Spy 2Whenever you use the "Traveling Players" action on an Action space, you may move any person from an Action space with exactly 1 person on it to "Traveling players" also. (They don't use action.) Afterward, you may immediately use the freed Action space with another person.0uwe
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[15 Comments]
last post:
2011-06-21 10:01:33
by hcm


id=2895
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COMMENTSauthor
Dancer and Spy 2 (occ-4+)
Whenever you use the "Traveling Players" action on an Action space, you may move any person from an Action space with exactly 1 person on it to "Traveling players" also. (They don't use action.) Afterward, you may immediately use the freed Action space with another person.

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.uwe
Jun 12, 2011 5:20pm
[quote]
(Edit: Jun 25, 2011 9:54am)
   TRANSLATION DISCUSSION BEGINS.
   TRANSLATION DISCUSSION ENDS. GENERAL DISCUSSION BEGINS.
Immer wenn du mit einer Person die Aktion "Kleinkunst" nutzt, kannst du eine bereits eingesetzte Person eines beliebigen Spielers mit auf das Aktionsfeld ziehen. Das auf diese Weise frei gewordene Aktionsfeld kannst du sofort mit einer Person nutzen. chris
Jun 12, 2011 5:35pm
[quote]
I like it!

Probably need to clarify what it means to move the peep to the TP action space.... does that activate cards like bard and street musician twice?

Probably would be best if you just move the peep off of space to the occupation card itself (aka no possible benefit - though maybe a negative effect on family counselor)
jml
Jun 12, 2011 10:46pm
[quote]
Does this let you steal start player? Seems pretty potent. creedofhubris
Jun 12, 2011 11:03pm
[quote]
Good points jml. I've thought about that too. If this card were to stay how it is, it would need "(The other person doesn't use the "Traveling players" action.)" on it.

But i agree, it would be simpler to move the other person to this card. Good suggestion.
chris
Jun 12, 2011 11:03pm
[quote]
Quote from: creedofhubris on Jun 12, 2011 11:03pm
Does this let you steal start player? Seems pretty potent.

Ha Ha, steal SP. That would be interesting. Maybe that should be disallowed.
chris
Jun 12, 2011 11:04pm
[quote]
I was going to say, i wonder how much this person would take SP. For example if they want Plow/Sow in Round 12 they wouldn't take SP in Round 11, they would just take TP and Plow/Sow in Round 12.

However, it looks like this card doesn't work with taking FG. If i move another player's person off FG, the newborn is still there. So to take FG, i might have to steal SP.
chris
Jun 13, 2011 9:09am
[quote]
Maybe a limit to the amount of times it could be used? Like 3 times? Or another idea is that you don't get the food/bonuses from TP if you use this. In this way, other players would still have incentive to take TP for the food build up there.

Otherwise, in combination with something like Dancer, this card would be almost an every round type of card. Heck, even without any other combo I could see it being used 7-8 times a game.

Still, I like the idea of giving the TP spot a more powerful card and I think the card concept is pretty good.

jml
Jun 14, 2011 5:43pm
[quote]
will agree that this BADLY needs to be limited by # of uses... i think 4 is a good number. glengarry
Jun 15, 2011 8:03am
[quote]
thanks for playtesting glen.

In your game glen, i don't think there was any problem of you using it a lot since you didn't have a TP combo. When you used it in the last 3-4 rounds, you only took 1 Food from TP. So, i think the inefficiently of that action is payment enough for you to use it every round.

I think it needs limiting for someone who has a TP combo. Then they really good use it efficiently every round. But that would be some sort of anti-combo clause which people don't like.
chris
Jun 15, 2011 12:03pm
[quote]
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