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G3occ-1OceanographerPile (from bottom to top) 1 Vegetable, 1 Stone, 1 Grain, 1 Clay, 1 Wood on this card. Whenever you Plow exactly 1 field, you may receive the top item. 0luki[27 Comments]
last post:
2014-10-16 04:23:47
by chris


id=3569
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COMMENTSauthor
Oceanographer (occ-1+)
Pile (from bottom to top) 1 Vegetable, 1 Stone, 1 Grain, 1 Clay, 1 Wood on this card. Whenever you Plow exactly 1 field, you may receive the top item.

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.luki
Sep 30, 2011 5:25am
[quote]
(Edit: Oct 16, 2014 4:23am)
The Archaeologist takes his time, he doesn't get hasty with plows and stuff, but examines one field after another to find the treasures .

I would like to get some opinions on the piles composition. i was thinking about adding something for the sixth field.















luki
Oct 1, 2011 3:57am
[quote]
i think it's powerful enough, or even too powerful. how about moving the order to 1 Vegetable, 1 Grain, 2 Stone, 1 Wood?

if you want to add a 6th effect you could make one of each building resource +g+v.
letsdance
Oct 3, 2011 4:19am
[quote]
(Edit: Oct 3, 2011 4:20am)
I think the pile composition is good as it is. I don't want to be forced to plow 6 times to get that veggie. hala
Oct 3, 2011 5:11am
[quote]
okay, so the pile remains 5 resources. but what about that early grain?

letsdance suggested that you have to work a little for that grain too.
luki
Oct 3, 2011 5:14am
[quote]
maybe 1v 1s 1g 1s 1w? makun
Oct 4, 2011 1:25am
[quote]
as it is now, i would always play this card. taking a g is an action, so i save an action already when i use it the first time. not very interesting. letsdance
Oct 4, 2011 2:24am
[quote]
(Edit: Oct 4, 2011 2:35am)
Most of the time you do not need early Grain, but just 1 grain at the end of the game. On the other hand, with the grain, you can use your plowed fields immediatly(but again, archeologists are not really concerned with agriculture).

Early Wood or Stone might come in handy for minors.
So in most games i think making it V,S,G,S,W will make the card slightly better.


luki
Oct 4, 2011 2:27am
[quote]
Quote from: luki on Oct 4, 2011 2:27am
Most of the time you do not need early Grain, but just 1 grain at the end of the game. On the other hand, with the grain, you can use your plowed fields immediatly(but again, archeologists are not really concerned with agriculture).

Early Wood or Stone might come in handy for minors.
So in most games i think making it V,S,G,S,W will make the card slightly better.



The question is, what the purpose is this card for?

For example, if it stakes such as(from top) G-S-V-C-W, the playing
strategy is clear: take g, and try to get an oven, then you take V,
clay for FP/CH or renovation. It's an early plow-sow strategy card.

So, if archaeologist doesn't belong to this kind, we even don't need
to stack it with any grain or vegetable. Maybe it is just fine with
w-c-c-s-s or something else.
really_unknow4
Oct 5, 2011 4:53am
[quote]
yes i think thats the right question.

the archeologist should find different things in the earth, that might be helpful: wood, stone and different seeds.

i do not want him to enable a plow-sow strategy, but to help a little here and there.

therefore my new proposal would be(from bottom): V,S,G,C,W.
now its different stuff all the time, each time with "arguably" more value.
luki
Oct 5, 2011 5:01am
[quote]
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