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G3minorCoffee BreakPlace 1 Food on the next 5 Round spaces. At the start of these rounds, you receive the Food. If you play an Occupation before receiving the last Food, immediately remove this card's remaining Food from future Round spaces.1C1inoshishi[34 Comments]
last post:
2014-10-15 22:11:54
by chris


id=3786
Pages:  [1] [2] [3] [4]

COMMENTSauthor
Coffee Break (minor)
Cost=1C,   Vps=1,   Prereq=none
Place 1 Food on the next 5 Round spaces. At the start of these rounds, you receive the Food. If you play an Occupation before receiving the last Food, immediately remove this card's remaining Food from future Round spaces.

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.inoshishi
Nov 9, 2011 6:25am
[quote]
(Edit: Oct 15, 2014 10:12pm)
i like the idea. but it's often not that big deal to play without occupations for a while. on the other hand, feeding is often a problem in the early game. i would like it better with reduced return (3-4 food should be good enough) and a VP. letsdance
Nov 9, 2011 8:56am
[quote]
(Edit: Nov 9, 2011 8:56am)
I think it's a great sacrifice to play this. The earliest you can play this is in R2, after you take clay with your second move in Round 1, unless you want to start by taking clay with your first move in R1, which would be quite a costly option. It's not just about refraining from playing occupations for a while, it's about refraining from playing ANY occupation for the first half of the game. This is not easy. hala
Nov 10, 2011 6:25am
[quote]
especially when sitting in a later position in round 1, it's not a bad move to take 2c and then sp.

it does not prevent you from playing occupations, if you need one. it just reduces its reward if you do so. even getting 2-3 food for 1c is good. compare to the card that gives 3f for a reed.

we have games where someone doesn't play an occupation before fg every now and then. without any "no occ" cards as incentive. it's not that unusual without drafting.
letsdance
Nov 10, 2011 7:44am
[quote]
(Edit: Nov 10, 2011 7:52am)
I don't think about non-draft games. But as far as draft games go, I disagree with your comparison. You may play Reed sale after RSF, you don't have to take a stupid 2c move in R1 or R2. Then you don't have to adapt your game for Reed sale, while the price of playing this card and receive decent payback is quite sharp, although in one of each 100 games it may happen even without apparent reason. hala
Nov 10, 2011 12:41pm
[quote]
Quote from: hala on Nov 10, 2011 6:25am
It's not just about refraining from playing occupations for a while, it's about refraining from playing ANY occupation for the first half of the game. This is not easy.

Something to remember, though, is that you don't have to extract full value from the card. You can play an occupation after 3 rounds and give up the last 2 food, for example. How much value you want to extract from the card is up to how long you feel you can go without occupations.

Edit: Oh, I see Dance already mentioned this.
inoshishi
Nov 10, 2011 6:39pm
[quote]
(Edit: Nov 10, 2011 7:39pm)
If anyone's wondering about theme, the clay cost is for the tea cup and cake saucer. And you won't have time to enjoy tea and cake if you're busy working, hence the occupation restriction.

But if another building resource cost works better than clay, the card can be rethemed. I do like clay though, because in the early game clay is the key to building an early food source, so it increases competition for it.
inoshishi
Nov 10, 2011 7:41pm
[quote]
I like it! But the clay cost is strange to me given your explanation. You do not eat the cup and the saucer. How about 1 Food (cost) for 4 Food? I admit it's a bit boring though. beso
Nov 20, 2011 10:15pm
[quote]
(Edit: Nov 20, 2011 10:19pm)
Quote from: beso on Nov 20, 2011 10:15pm
I like it! But the clay cost is strange to me given your explanation. You do not eat the cup and the saucer. How about 1 Food (cost) for 4 Food? I admit it's a bit boring though.

Maybe it should be called "Tea and Cake Set" then to make the clay cost clearer. Or perhaps just "Cake Set."

I agree that a food cost is a little on the boring side; I think a clay cost makes the early feeding tension a little more interesting, as people are competing for the first fireplace. And in 2ers, second player can spike clay in round 1 if they get shut out of occupation.
inoshishi
Dec 3, 2011 5:32pm
[quote]
No plays in 3 games - any ideas on how to make it more attractive? Of course dropping the Clay cost would be 1, but I think it's more interesting with it than without. inoshishi
Dec 8, 2011 6:05pm
[quote]
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