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G2xocc-3AlchemistWhen you play this card, you receive 2 Wood. Whenever you receive Building resources or animals from an Action space, you may place 1 of the goods received on the space afterward and take 1 Wood or Clay from any Accumulation space.0chris[75 Comments]
last post:
2012-10-14 07:17:26
by chris


id=502
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COMMENTSauthor
Alchemist (occ-3+)
When you play this card, you receive 2 Wood. Whenever you receive Building resources or animals from an Action space, you may place 1 of the goods received on the space afterward and take 1 Wood or Clay from any Accumulation space.

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.chris
Aug 4, 2010 11:33am
[quote]
(Edit: May 9, 2012 11:11pm)
This feels dangerously good. Can put a degenerate amount of wood into the game, and quickly. For instance: you take 4c, leaving it for 4w. then you take SP. then you take it and take 6w, leaving the clay again. etc. or some combination thereof. if it were 'up to two', that would be clearly fine. 3 actions, 10w and you played a good minor. glengarry
Aug 4, 2010 11:41am
[quote]
What if i changed it from Clay to Stone? Then would slow it down a bit. Plus no one allows Stone to get too large. chris
Aug 4, 2010 11:46am
[quote]
glen makes a good point. tacticus
Aug 4, 2010 1:09pm
[quote]
UPDATED: Thanks Glen. I toned it down

Original Text:
Whenever you receive Clay from an Action space that provides Clay, you may leave any number of Clay on the space and take that many Wood from the general supply instead.
chris
Aug 4, 2010 1:11pm
[quote]
Yes this is muuuch better. I am VERY in favor of mechanics that fiddle with the resource piles. I think we all enjoy games with Wood Distributor just because it breaks up the monotony of 'Gric to see unusual configurations on the board. (ie not 3w every round) ... so yes i like this a lot, and I think it would get played, if not as an elite card. I am actually in favor of incentivizing a handful of occupations that might be a shade weak, by allowing 'bumps' like "when you play this, take one food" etc. this might be a good candidate in flavor if it proves a bit underwhelming. glengarry
Aug 4, 2010 2:30pm
[quote]
Any suggestions to make this card better? I think its close to being a good card.

Should I add, "If you leave 1 Stone or 1 Reed, take 2 Wood" ?
chris
Aug 28, 2010 9:44am
[quote]
does it work on non-accumulation spaces? (rsf?) if yes, how?

suggestion for improvement:
Whenever you receive reed, clay or stone from an Action space that accumulates one of them, you may leave 1 of them on the space and take 1 Wood from the general supply instead. if you do so, you may buy an additional wood from the general supply for 1f.
letsdance
Dec 23, 2010 5:39am
[quote]
As it is i think this card is very weak and im suprised im the only No vote.

I think it shouldnt work on non-accumulating spaces and the suggestion to be able to buy 1 more wood is a way to improve it.
zlorfik
Dec 25, 2010 2:10pm
[quote]
ok.

UPDATED: to increase its strength. I changed 1 and 1 to 1/2 and 1/2

Now in the late game you are guaranteed to get at least 2W per action with this card.
chris
Jan 8, 2011 9:26pm
[quote]
(Edit: Jan 8, 2011 9:26pm)
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