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Jocc-3LodgerThis card provides room for 1 person, but only until the returning home phase of round 9. If you have not moved the person elsewhere by then, remove it from play.0uwe[16 Comments]
last post:
2018-01-30 20:36:03
by chris


id=8111
Pages:  [1] [2]

COMMENTSauthor
Lodger (occ-3+)
This card provides room for 1 person, but only until the returning home phase of round 9. If you have not moved the person elsewhere by then, remove it from play.

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.uwe
May 12, 2016 2:54am
[quote]
(Edit: Jan 30, 2018 8:35pm)
Interesting chris
Aug 18, 2016 1:17am
[quote]
Is there a defined way to "move the person elsewhere"?
If I build a room, can I move the person into it? I assume that, but then can I also do that for other cards?
nwoll
Aug 18, 2016 12:32pm
[quote]
Yeah, this really needs to be defined.
I always thought Reed Hut set the standard, but nobody plays it that way. Reed Hut I thought said you may move the person into your home using a FG action provided you have room at that point.
Which doesn't exactly define "moved the person elsewhere", but seems like it would need to be done like that to me.
sandswoll
Nov 20, 2017 2:21am
[quote]
Quoting from Reed Hut: E deck - "Place one Family member token that you have not yet brought into the game onto this card, where it will live for the rest of the game. It can be used to take actions (starting from the round when you play this card) and must be fed, but it is not worth any points while living in the Reed Hut. (You can move this person into your home later, using a "Family growth" action.)"

I would really like this to be the same for the cohabitant. You must take a FG action to move him into your home. (instead of where he currently lives, which is on this card)
sandswoll
Nov 23, 2017 12:31am
[quote]
(Edit: Nov 23, 2017 12:32am)
Why?

Your family members can normally move freely between cards and rooms. I don't see the need to add a restriction.

(Also people always play reed hut wrongly and take a fg action to move the peep to the board instead of into your home. )
nwoll
Nov 23, 2017 3:32pm
[quote]
(Edit: Nov 23, 2017 3:33pm)
Quote from: nwoll on Nov 23, 2017 3:32pm
Why?

Your family members can normally move freely between cards and rooms. I don't see the need to add a restriction.

(Also people always play reed hut wrongly and take a fg action to move the peep to the board instead of into your home. )

And "normal" cards that provide room for family member don't stipulate that if you haven't moved the family member, the family member is removed.

Why? Why the whole last sentence then?
"Remove from play..." seems to indicate you could never grow to 5 if this family member does not get moved.
Regardless, still terrible wording IMO and needs errata or something. Needs banned too. This is poor design.
unknown174230134
Nov 23, 2017 5:12pm
[quote]
Cohabitant stats since August 2017:

Win | Play = 8/18 = 44.4%
Play | Draft = 18/23 = 78.3%
PWR = (100/7)*(8/23) = 4.97

Agree that it's looking pretty strong. And the high win % with relatively low play % implies to me that players know when to use it. I don't mind the "remove it from play" penalty (never grow to 5.)
lumin
Nov 23, 2017 9:25pm
[quote]
(Edit: Nov 23, 2017 9:26pm)
Quote from: unknown174230134 on Nov 23, 2017 5:12pm
Quote from: nwoll on Nov 23, 2017 3:32pm
Why?

Your family members can normally move freely between cards and rooms. I don't see the need to add a restriction.

(Also people always play reed hut wrongly and take a fg action to move the peep to the board instead of into your home. )

And "normal" cards that provide room for family member don't stipulate that if you haven't moved the family member, the family member is removed.

Why? Why the whole last sentence then?
"Remove from play..." seems to indicate you could never grow to 5 if this family member does not get moved.
Regardless, still terrible wording IMO and needs errata or something. Needs banned too. This is poor design.

I don't understand.
Co habitant provides a room until round 9 then it goes away. If your family member doesn't have anywhere to live then your family member also goes away. It doesn't seem that difficult
nwoll
Nov 23, 2017 10:19pm
[quote]
(Edit: Nov 23, 2017 11:13pm)
Agree with Nwoll here. Different from the Downsizing, once there is no more room for the Cohabitant peep, it "dies", getting removed from the game. You can freely move peeps around in available rooms, so if there is room for all your peeps without the Cohabitant room, nothing gets removed. You do not need to take a second FG action before the end of round 9 to save the peep living on the Cohabitant. This card is kind of like the effect of having grown without room (FG w/o or Farm Steward like card) and then building more rooms, where the peeps move into the available rooms, here too, the peep moves into an available room when the Cohabitant room ceases to exist at the end of round 9, though if there is no available room, the peep "dies".

Side note, I have no idea what Nwoll is saying regarding the Reed Hut. The two cards are not similar. The Reed Hut comes into play with a family member, who is bound to the card, and while he is bound, is worth 0 points. You can later release that family member from the card by taking a family growth action and having that family member be the newborn. I don't know how Nwoll sees it as being misplayed, but the way we play it IRL is that if you want to release the family member from the Reed Hut, you need it to have not yet taken an action that round, and then take family growth with one of your additional family members, using the Reed Hut peep as the newborn, and then the ex-Reed Hut peep, who is now a newborn, gets no action that round (and requires feeding like a newborn).

maninteitz
Dec 7, 2017 11:19am
[quote]
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