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COMMENTS | author | |
Cost=2F, Vps=1, Prereq=At least 1 fence in supply Add 1 to the current round for each fence in your supply and place 1 guest on the corresponding round space. In that round, you must place the guest as an additional person. [View playtest games] [View all dealt games] |
Telegram (minor)May 17, 2016 7:46pm [quote] (Edit: Aug 30, 2016 12:05pm) |
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I think this needs reworded? confusing to me anyway. | Aug 18, 2016 2:06am [quote] |
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And this came up in a game when 3 fences had already been removed from the players supply. Twelve had been built, none remained... What if you have 0 fences in your supply? If we are to add 1 "for" each fence - we don't add anything, right? So there is no corresponding round on which to place a guest... That's my take on it... | Aug 28, 2016 7:50pm [quote] (Edit: Aug 28, 2016 7:51pm) |
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Quote from: wallfly on Aug 28, 2016 7:50pm And this came up in a game when 3 fences had already been removed from the players supply. Twelve had been built, none remained... What if you have 0 fences in your supply? If we are to add 1 "for" each fence - we don't add anything, right? So there is no corresponding round on which to place a guest... That's my take on it... That seems right. The prereq just needs changed to "At least 1 fence in your supply" since that is the functional purpose of the current prereq anyway. It seems straightforward to understand. Count your unbuilt fences, add that number to current round, place guest on corresponding space. I voted "no" because we have enough minors that give guests in my opinion. Though this is an interesting trigger so I'll change to yes. |
Aug 28, 2016 8:34pm [quote] |
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old prereq: At most 14 built fences new prereq: At least 1 fence in supply |
UPDATEAug 30, 2016 12:04pm [quote] (Edit: Aug 30, 2016 12:05pm) |
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