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G2occ-3Storehouse MinderWhen you play this card, you may place 1 to 4 building resources of different types on it from your supply. At the start of each Harvest, choose up to 2 resource types currently on this card and add 1 of each from the general supply. Each round, you may take all the resources of any 1 type remaining.0tacticus[55 Comments]
last post:
2011-07-08 15:10:47
by chris


id=886
Pages:  [1] [2] [3] [4] [5] [6]

COMMENTSauthor
Storehouse Minder (occ-3+)
When you play this card, you may place 1 to 4 building resources of different types on it from your supply. At the start of each Harvest, choose up to 2 resource types currently on this card and add 1 of each from the general supply. Each round, you may take all the resources of any 1 type remaining.

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.tacticus
Sep 2, 2010 10:37am
[quote]
(Edit: Jul 25, 2011 1:41pm)
A cross between my Oak Cask idea and the Storehouse Clerk, my favorite EIK occupation. The idea is that you have to invest resources early, for a pretty large return if you wait long enough. tacticus
Sep 2, 2010 10:56am
[quote]
Another great idea. I just have a few questions:
- the first resources (as I understand from your comment above) come from your personal supply. You should specify this. At the moment it isn't so clear.
- the other resources come from the general supply, isn't it? Same here - you need to make it clearer.
- can you place, initially, less than 4 resources on the card?
hala
Sep 2, 2010 12:15pm
[quote]
Good points.

tacticus
Sep 2, 2010 12:16pm
[quote]
this is going to be very, very strong, i expect. feels like it would be really hard to get first build but you can pull 2r off this in turn 5, get your first build, and let the other three accumulate until r10 or r12. or r14. glengarry
Sep 2, 2010 7:09pm
[quote]
I'm worried about the strength too. Suggestions on tweaks to tone it down would be appreciated.

My original idea was that you'd have to pull all the resources off at once. I changed it to allow the addition of the food cost, in an attempt to limit it a bit, but of course that made it more flexible too.
tacticus
Sep 2, 2010 7:16pm
[quote]
(thats my comment above) ... you could take away some of the Surprise! factor by making the goods withdrawable only at the start of a round. just a thought. glengarry
Sep 2, 2010 8:03pm
[quote]
accumulate in each harvest is surly an acceptable range. ss
Sep 2, 2010 8:36pm
[quote]
you should probably say:

When you play Storehouse Minder, you may place up to 1 of each type of building resource on it from your supply. At each harvest, add 1 of each resource currently on the card from the general supply. You may buy all of any one type of resource for 1 food at any time.
chris
Sep 22, 2010 2:32pm
[quote]
(Edit: Sep 22, 2010 2:35pm)
should specify the time of point during harvest when goods are added (before/after field/feeding/breeding phase - important for feeding mostly). maybe allow buying only during harvest immediately after good were added. letsdance
Dec 22, 2010 7:59am
[quote]
(Edit: Dec 22, 2010 12:49pm)
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