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G2xminorMarket SquareWhen you play this card, place 4 Building resources of your choice from the general supply on it. Whenever any player (including you) receives Building resources from an Action space, they may exchange one for a different resource on this card. Any player who does this must pay you 1 Food.2W1tacticus[93 Comments]
last post:
2011-08-28 10:50:30
by chris


id=887
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COMMENTSauthor
Market Square (minor)
Cost=2W,   Vps=1,   Prereq=none
When you play this card, place 4 Building resources of your choice from the general supply on it. Whenever any player (including you) receives Building resources from an Action space, they may exchange one for a different resource on this card. Any player who does this must pay you 1 Food.

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.tacticus
Sep 2, 2010 10:52am
[quote]
(Edit: May 18, 2011 3:41pm)
The idea is centered on the exchange of the resources. I struggled over the benefit to the player. Other ideas include some sort of scoring at the end, either for the number of different types of resources or for the number of a single type. tacticus
Sep 2, 2010 10:59am
[quote]
this is pretty interesting as is. just to be clear: when other players use MS, they pay no food; when you do, you get one food? So eventually (quickly in fact) this winds up as all wood or all clay, depending on the game... but you can't just 'wash' wood for a food on the card. yeah, i like this. in a super-interactive way, it's probably good for about 6f for you, and it helps everybody meet their goals to some extent. a really good card.

to tighten it up; hrm. well there are a couple extraneous words here and there... this should be a lot of fun to play.
glengarry
Sep 2, 2010 11:50am
[quote]
Yeah, the language needs tightening. And yeah, the idea is that it lubricates everyone's game a bit, without actually adding any resources to the game. You can use it as a pretty good food source, but to do so, you'll probably have to end up giving up some high-quality resources in exchange for the lesser stuff the other players fill it with. tacticus
Sep 2, 2010 11:59am
[quote]
This is a great concept, full thumb up. I think it would be better (for consistency reasons with other cards and for less control for the owner of the card as to when to receive food) that the food should be given when the other players exchange the resources not when you do.

If I understood it right, the other players can only trade in the type of resource that they had just received, right? So if they take 4c, they can immediately exchange 1c (and nothing else) for 1 other building resource, if there is one available. Correct?

I am glad that really good cards are starting to appear. This deck is gonna be way better than the other one I guess.
hala
Sep 2, 2010 12:08pm
[quote]
(Edit: Sep 2, 2010 12:20pm)
You have the concept exactly right. If you have an idea of how I can word it more clearly, let me know.

I debated your first point for a while. I think the way I have it does two things, though I'm not sure:

1. Weakens it a bit. If people use this much, it would could give a lot of food. This way it has a stronger limit.

2. Makes it more interactive. If you get a food whenever you use it, you'll want to use it all the time. If everyone else unloads their crap resources there (say, 4 clay), you'll end up having to donate good resources to get your food. That will make it more likely for others to use it again.
tacticus
Sep 2, 2010 12:16pm
[quote]
really eager to see this tested: i suspect if you played it early, it would quickly fill with wood, then shift to clay as the game progressed. it seems possible to me that the main people to benefit are going to be a) the owner, using it for food and b) the guy sitting immediately after the owner, plucking the 'new good' off it when it suits him. unknown68110131
Sep 2, 2010 4:22pm
[quote]
nice tact.
but i read it like you receive food only when you do so.
ss
Sep 2, 2010 8:42pm
[quote]
Quote from: ss on Sep 2, 2010 8:42pm
nice tact.
but i read it like you receive food only when you do so.


yes
tacticus
Sep 3, 2010 3:26am
[quote]
Quote from: unknown68110131 on Sep 2, 2010 4:22pm
really eager to see this tested: i suspect if you played it early, it would quickly fill with wood, then shift to clay as the game progressed. it seems possible to me that the main people to benefit are going to be a) the owner, using it for food and b) the guy sitting immediately after the owner, plucking the 'new good' off it when it suits him.


That might be the case. I can't theorize too much, since there are a lot of variables. I hope the downstream effect you describe isn't too strong. Your timing when you originally play this is pretty key, since if you play it early you can be certain that the stone and reed will get snapped up almost immediately: the ideal scenario would be to play it on SP as the last action of a round.

I'm hoping that every player benefits at least slightly and that it acts as a sort of trading mechanic without having to deal with the problems that actual trading brings.
tacticus
Sep 3, 2010 6:36am
[quote]
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