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COMMENTS | author |
Each time any player takes 5/6/7/8+ goods from an accumulation space, you get 1 wood/clay/reed/stone from the general supply. [View playtest games] [View all dealt games] |
Material Deliveryman (occ-4+)Jan 9, 2019 10:34pm [quote] (Edit: Feb 8, 2019 8:53pm) |
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Pretty typical game gives you 10+ resources, many of them early/mid. There are 4+ wood/clay grabs quite often. I got 17 in the game I just played, which didn't seem that unreasonable. | Jan 15, 2019 8:52am [quote] |
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Quote from: adamp on Jan 15, 2019 8:52am Pretty typical game gives you 10+ resources, many of them early/mid. There are 4+ wood/clay grabs quite often. I got 17 in the game I just played, which didn't seem that unreasonable. Yes it was strong for you, especially with Mushroom Collector. Also, in ABCD new edition games, food counts as "goods" so that helped. ![]() |
Jan 15, 2019 10:41am [quote] |
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http://playagricola.com/Agricola/GameLogs/allturnserver.php?x=323431 In this game we played with all decks, Material Deliveryman gave me 12w 1c 4r which is insane. Limit the triggering constraint to "Each time another player takes" might make this occupation from "Busted" to "Good". The idea of this occ is good though. |
Jan 20, 2019 5:21pm [quote] |
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old: any player new: another player |
UPDATEFeb 7, 2019 4:28pm [quote] |
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Still too strong | Feb 8, 2019 6:55am [quote] |
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What if we add, "Once per round" ? And put it back to work on "any player"? | Feb 8, 2019 12:30pm [quote] |
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I recommend making it any player, with 5/6/7/8. Seems high at first, but in AG2 it will be fine | Feb 8, 2019 6:26pm [quote] |
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old: 4/5/6/7 new: "any" player and 5/6/7/8 |
UPDATEFeb 8, 2019 8:52pm [quote] |
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